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Don't invalidate textures when the scene graph is stopped.
The texture often represents the last reference to the last buffer of a destroyed surface and invalidating releases that reference which shortcuts any attempt to keep the buffer alive with QWaylandUnmapLock. Change-Id: I4641a87a32f8639c3ffb6c3b5dafd21c77bbb2c1 Reviewed-by: Giulio Camuffo <giulio.camuffo@jollamobile.com>
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