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We need to call glDeleteTextures() in the correct thread (and when the correct context is current). Luckily, QOpenGLSharedResourceGuard is designed to solve that problem. Change-Id: Ifc04fb9040ef82947189b098e1e1c4c8d787551f Reviewed-by: Andy Nichols <andy.nichols@digia.com>
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Samuel Rødal
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Andy Nichols
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Oct 24, 2012
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