/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QQUICKCANVAS_H #define QQUICKCANVAS_H #include #include #include #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE class QSGEngine; class QQuickItem; class QSGTexture; class QInputMethodEvent; class QQuickCanvasPrivate; class QOpenGLFramebufferObject; class QQmlIncubationController; class QInputMethodEvent; class Q_QUICK_EXPORT QQuickCanvas : public QWindow { Q_OBJECT Q_PRIVATE_PROPERTY(QQuickCanvas::d_func(), QQmlListProperty data READ data DESIGNABLE false) Q_PROPERTY(QColor color READ clearColor WRITE setClearColor NOTIFY clearColorChanged) Q_CLASSINFO("DefaultProperty", "data") Q_DECLARE_PRIVATE(QQuickCanvas) public: enum CreateTextureOption { TextureHasAlphaChannel = 0x0001, TextureHasMipmaps = 0x0002, TextureOwnsGLTexture = 0x0004 }; Q_DECLARE_FLAGS(CreateTextureOptions, CreateTextureOption) QQuickCanvas(QWindow *parent = 0); virtual ~QQuickCanvas(); QQuickItem *rootItem() const; QQuickItem *activeFocusItem() const; QObject *focusObject() const; QQuickItem *mouseGrabberItem() const; bool sendEvent(QQuickItem *, QEvent *); QSGEngine *sceneGraphEngine() const; QImage grabFrameBuffer(); void setRenderTarget(QOpenGLFramebufferObject *fbo); QOpenGLFramebufferObject *renderTarget() const; void setRenderTarget(uint fboId, const QSize &size); uint renderTargetId() const; QSize renderTargetSize() const; QQmlIncubationController *incubationController() const; virtual QAccessibleInterface *accessibleRoot() const; // Scene graph specific functions QSGTexture *createTextureFromImage(const QImage &image) const; QSGTexture *createTextureFromId(uint id, const QSize &size, CreateTextureOptions options = CreateTextureOption(0)) const; void setClearBeforeRendering(bool enabled); bool clearBeforeRendering() const; void setClearColor(const QColor &color); QColor clearColor() const; void setPersistentOpenGLContext(bool persistent); bool isPersistentOpenGLContext() const; void setPersistentSceneGraph(bool persistent); bool isPersistentSceneGraph() const; QOpenGLContext *openglContext() const; Q_SIGNALS: void frameSwapped(); void sceneGraphInitialized(); void sceneGraphInvalidated(); void beforeRendering(); void afterRendering(); void clearColorChanged(const QColor &); public Q_SLOTS: void releaseResources(); protected: QQuickCanvas(QQuickCanvasPrivate &dd, QWindow *parent = 0); virtual void exposeEvent(QExposeEvent *); virtual void resizeEvent(QResizeEvent *); virtual void showEvent(QShowEvent *); virtual void hideEvent(QHideEvent *); virtual void focusInEvent(QFocusEvent *); virtual void focusOutEvent(QFocusEvent *); virtual bool event(QEvent *); virtual void keyPressEvent(QKeyEvent *); virtual void keyReleaseEvent(QKeyEvent *); virtual void mousePressEvent(QMouseEvent *); virtual void mouseReleaseEvent(QMouseEvent *); virtual void mouseDoubleClickEvent(QMouseEvent *); virtual void mouseMoveEvent(QMouseEvent *); #ifndef QT_NO_WHEELEVENT virtual void wheelEvent(QWheelEvent *); #endif private Q_SLOTS: void maybeUpdate(); void cleanupSceneGraph(); private: friend class QQuickItem; friend class QQuickCanvasRenderLoop; Q_DISABLE_COPY(QQuickCanvas) }; QT_END_NAMESPACE Q_DECLARE_METATYPE(QQuickCanvas *) QT_END_HEADER #endif // QQUICKCANVAS_H