/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtQml module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qquickpathinterpolator_p.h" #include "qquickpath_p.h" QT_BEGIN_NAMESPACE /*! \qmlclass PathInterpolator QQuickPathInterpolator \inqmlmodule QtQuick 2 \brief The PathInterpolator element provides a way to manually animate along a path. PathInterpolator provides \c x, \c y, and \c angle information for a particular \c progress along a path. In the following example, we animate a green rectangle along a bezier path. \snippet doc/src/snippets/qml/pathinterpolator.qml 0 */ QQuickPathInterpolator::QQuickPathInterpolator(QObject *parent) : QObject(parent), _path(0), _x(0), _y(0), _angle(0), _progress(0) { } /*! \qmlproperty Path QtQuick2::PathInterpolator::path This property holds the path to interpolate. For more information on defining a path see the \l Path documentation. */ QQuickPath *QQuickPathInterpolator::path() const { return _path; } void QQuickPathInterpolator::setPath(QQuickPath *path) { if (_path == path) return; if (_path) disconnect(_path, SIGNAL(changed()), this, SLOT(_q_pathUpdated())); _path = path; connect(_path, SIGNAL(changed()), this, SLOT(_q_pathUpdated())); emit pathChanged(); } /*! \qmlproperty real QtQuick2::PathInterpolator::progress This property holds the current progress along the path. Typical usage of PathInterpolator is to set the progress (often via a NumberAnimation), and read the corresponding values for x, y, and angle (often via bindings to these values). Progress ranges from 0.0 to 1.0. */ qreal QQuickPathInterpolator::progress() const { return _progress; } void QQuickPathInterpolator::setProgress(qreal progress) { progress = qMin(qMax(progress, (qreal)0.0), (qreal)1.0); if (progress == _progress) return; _progress = progress; emit progressChanged(); _q_pathUpdated(); } /*! \qmlproperty real QtQuick2::PathInterpolator::x \qmlproperty real QtQuick2::PathInterpolator::y These properties hold the position of the path at \l progress. */ qreal QQuickPathInterpolator::x() const { return _x; } qreal QQuickPathInterpolator::y() const { return _y; } /*! \qmlproperty real QtQuick2::PathInterpolator::angle This property holds the angle of the path tangent at \l progress. Angles are reported clockwise, with zero degrees at the 3 o'clock position. */ qreal QQuickPathInterpolator::angle() const { return _angle; } void QQuickPathInterpolator::_q_pathUpdated() { if (! _path) return; qreal angle = 0; const QPointF pt = _path->sequentialPointAt(_progress, &angle); if (_x != pt.x()) { _x = pt.x(); emit xChanged(); } if (_y != pt.y()) { _y = pt.y(); emit yChanged(); } //convert to clockwise angle = qreal(360) - angle; if (qFuzzyCompare(angle, qreal(360))) angle = qreal(0); if (angle != _angle) { _angle = angle; emit angleChanged(); } } QT_END_NAMESPACE