/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 import "content" Item { id: root height: 480 width: 320 Item { id: startScreen anchors.fill: parent z: 1000 Image { source: "content/title.png" anchors.centerIn: parent } MouseArea{ anchors.fill: parent onClicked: {//Game Start parent.visible = false; } } } Rectangle { id: bg anchors.fill: parent gradient: Gradient { GradientStop { position: 0.0; color: "DarkBlue" } GradientStop { position: 0.8; color: "SkyBlue" } GradientStop { position: 0.81; color: "ForestGreen" } GradientStop { position: 1.0; color: "DarkGreen" } } } BearWhackParticleSystem { id: particleSystem anchors.fill: parent running: !startScreen.visible } property int score: 0 Text { anchors.right: parent.right anchors.margins: 4 anchors.top: parent.top color: "white" function padded(num) { var ret = num.toString(); while (ret.length < 6) ret = "0" + ret; return ret; } text: "Score: " + padded(score) } MultiPointTouchArea { anchors.fill: parent touchPoints: [//Support up to 4 touches at once? AugmentedTouchPoint{ system: particleSystem }, AugmentedTouchPoint{ system: particleSystem }, AugmentedTouchPoint{ system: particleSystem }, AugmentedTouchPoint{ system: particleSystem } ] } MouseArea{ anchors.fill: parent id: ma onPressedChanged: { if (pressed) { timer.restart(); sgoal.enabled = true; particleSystem.explode(mouseX,mouseY); } } Timer { id: timer interval: 100 running: false repeat: false onTriggered: sgoal.enabled = false } SpriteGoal { id: sgoal x: ma.mouseX - 16 y: ma.mouseY - 16 width: 32 height: 32 system: particleSystem parent: particleSystem goalState: "falling" enabled: false } } }