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Use the GL context shared in the render context
.. instead of calling QOpenGLContext::currentContext(), which in turn accesses the thread-local storage. Change-Id: I773686deb2a745e066b0878a6ccb087afb81774d Reviewed-by: Simon Hausmann <simon.hausmann@qt.io> Reviewed-by: Tuukka Turunen <tuukka.turunen@qt.io>
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Erik Verbruggen
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Feb 6, 2018
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