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Rename QSGTexture::textureSubRect to normalizedTextureSubRect()
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Change-Id: Id61cdaf1078d7b61d39644a80df8067f4ce4ceb0
Reviewed-by: Kim M. Kalland <kim.kalland@nokia.com>
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Gunnar Sletta authored and Qt by Nokia committed Jan 27, 2012
1 parent 6ca82a4 commit 8aa187f
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Showing 7 changed files with 8 additions and 8 deletions.
2 changes: 1 addition & 1 deletion src/quick/items/context2d/qquickcontext2dnode.cpp
Expand Up @@ -115,7 +115,7 @@ void QQuickContext2DNode::updateTexture()

void QQuickContext2DNode::updateGeometry()
{
QRectF source = m_texture->textureSubRect();
QRectF source = m_texture->normalizedTextureSubRect();
QSGGeometry::updateTexturedRectGeometry(&m_geometry,
QRectF(0, 0, m_size.width(), m_size.height()),
source);
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2 changes: 1 addition & 1 deletion src/quick/items/context2d/qquickcontext2dtexture.cpp
Expand Up @@ -468,7 +468,7 @@ void QQuickContext2DFBOTexture::bind()
updateBindOptions();
}

QRectF QQuickContext2DFBOTexture::textureSubRect() const
QRectF QQuickContext2DFBOTexture::normalizedTextureSubRect() const
{
return QRectF(0
, 0
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2 changes: 1 addition & 1 deletion src/quick/items/context2d/qquickcontext2dtexture_p.h
Expand Up @@ -138,7 +138,7 @@ class QQuickContext2DFBOTexture : public QQuickContext2DTexture
virtual QImage toImage(const QRectF& region = QRectF());
virtual QPaintDevice* beginPainting();
virtual void endPainting();
QRectF textureSubRect() const;
QRectF normalizedTextureSubRect() const;
virtual bool supportThreadRendering() const {return false;}
virtual bool supportDirectRendering() const {return false;}
virtual QQuickCanvasItem::RenderTarget renderTarget() const;
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2 changes: 1 addition & 1 deletion src/quick/items/qquickninepatchnode.cpp
Expand Up @@ -145,7 +145,7 @@ void QQuickNinePatchNode::update()
float tw = m_material.texture()->textureSize().width();
float th = m_material.texture()->textureSize().height();

QRectF textureSubRect = m_material.texture()->textureSubRect();
QRectF textureSubRect = m_material.texture()->normalizedTextureSubRect();
QSize textureSize = m_material.texture()->textureSize();

float rightBorder = tw - m_innerRect.right();
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2 changes: 1 addition & 1 deletion src/quick/scenegraph/qsgdefaultimagenode.cpp
Expand Up @@ -182,7 +182,7 @@ void QSGDefaultImageNode::updateGeometry()
m_geometry.setDrawingMode(GL_TRIANGLE_STRIP);
QSGGeometry::updateTexturedRectGeometry(&m_geometry, QRectF(), QRectF());
} else {
QRectF textureRect = t->textureSubRect();
QRectF textureRect = t->normalizedTextureSubRect();

bool isSubRect = textureRect != QRectF(0, 0, 1, 1);
const int ceilRight = qCeil(m_sourceRect.right());
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2 changes: 1 addition & 1 deletion src/quick/scenegraph/util/qsgtexture.cpp
Expand Up @@ -249,7 +249,7 @@ bool QSGTexture::isAtlasTexture() const
The default implementation returns a rect at position (0, 0) with
width and height of 1.
*/
QRectF QSGTexture::textureSubRect() const
QRectF QSGTexture::normalizedTextureSubRect() const
{
return QRectF(0, 0, 1, 1);
}
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4 changes: 2 additions & 2 deletions src/quick/scenegraph/util/qsgtexture.h
Expand Up @@ -76,7 +76,7 @@ class Q_QUICK_EXPORT QSGTexture : public QObject
virtual bool hasAlphaChannel() const = 0;
virtual bool hasMipmaps() const = 0;

virtual QRectF textureSubRect() const;
virtual QRectF normalizedTextureSubRect() const;

virtual bool isAtlasTexture() const;

Expand Down Expand Up @@ -106,7 +106,7 @@ class Q_QUICK_EXPORT QSGTexture : public QObject
QRectF QSGTexture::convertToNormalizedSourceRect(const QRectF &rect) const
{
QSize s = textureSize();
QRectF r = textureSubRect();
QRectF r = normalizedTextureSubRect();

qreal sx = r.width() / s.width();
qreal sy = r.height() / s.height();
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