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Let Item.layer.samplerName be a QByteArray instead of QString.
Both Qt's property system and OpenGL shaders use 8-bit characters, so there is no need to use a QString for samplerName. Change-Id: I8cc29c74adb5d71a34cc99d9ecebbbba8b554cdf Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
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Kim Motoyoshi Kalland
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Qt by Nokia
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Feb 7, 2012
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