diff --git a/src/quick/items/qquickwindowmanager.cpp b/src/quick/items/qquickwindowmanager.cpp index 64eb2bf53b..61c2ef24b4 100644 --- a/src/quick/items/qquickwindowmanager.cpp +++ b/src/quick/items/qquickwindowmanager.cpp @@ -228,7 +228,7 @@ public slots: private: void handleAddedWindows(); void handleAddedWindow(QQuickCanvas *canvas); - void handleRemovedWindows(); + void handleRemovedWindows(bool clearGLContext = true); QSGContext *sg; QOpenGLContext *gl; @@ -475,7 +475,7 @@ void QQuickRenderThreadSingleContextWindowManager::hide(QQuickCanvas *canvas) /*! Called on Render Thread */ -void QQuickRenderThreadSingleContextWindowManager::handleRemovedWindows() +void QQuickRenderThreadSingleContextWindowManager::handleRemovedWindows(bool clearGLContext) { #ifdef THREAD_DEBUG printf(" RenderThread: about to remove %d\n", m_removed_windows.size()); @@ -496,7 +496,7 @@ void QQuickRenderThreadSingleContextWindowManager::handleRemovedWindows() // If a window is removed because it has been hidden it will take with it // the gl context (at least on Mac) if bound, so disconnect the gl context // from anything - if (removedAnything) + if (removedAnything && clearGLContext) gl->doneCurrent(); } @@ -755,7 +755,7 @@ void QQuickRenderThreadSingleContextWindowManager::run() #endif m_removed_windows << m_rendered_windows.keys(); - handleRemovedWindows(); + handleRemovedWindows(false); sg->invalidate();