/
qsgtextinput.cpp
2014 lines (1716 loc) · 61.6 KB
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qsgtextinput.cpp
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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtDeclarative module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qsgtextinput_p.h"
#include "qsgtextinput_p_p.h"
#include "qsgcanvas.h"
#include <private/qdeclarativeglobal_p.h>
#include <private/qsgdistancefieldglyphcache_p.h>
#include <QtDeclarative/qdeclarativeinfo.h>
#include <QtGui/qevent.h>
#include <QTextBoundaryFinder>
#include <qsgtextnode_p.h>
#include <qsgsimplerectnode.h>
#include <QtGui/qplatforminputcontext_qpa.h>
#include <private/qguiapplication_p.h>
#include <QtGui/qstylehints.h>
QT_BEGIN_NAMESPACE
DEFINE_BOOL_CONFIG_OPTION(qmlDisableDistanceField, QML_DISABLE_DISTANCEFIELD)
/*!
\qmlclass TextInput QSGTextInput
\inqmlmodule QtQuick 2
\ingroup qml-basic-visual-elements
\brief The TextInput item displays an editable line of text.
\inherits Item
The TextInput element displays a single line of editable plain text.
TextInput is used to accept a line of text input. Input constraints
can be placed on a TextInput item (for example, through a \l validator or \l inputMask),
and setting \l echoMode to an appropriate value enables TextInput to be used for
a password input field.
On Mac OS X, the Up/Down key bindings for Home/End are explicitly disabled.
If you want such bindings (on any platform), you will need to construct them in QML.
\sa TextEdit, Text, {declarative/text/textselection}{Text Selection example}
*/
QSGTextInput::QSGTextInput(QSGItem* parent)
: QSGImplicitSizeItem(*(new QSGTextInputPrivate), parent)
{
Q_D(QSGTextInput);
d->init();
}
QSGTextInput::~QSGTextInput()
{
}
/*!
\qmlproperty string QtQuick2::TextInput::text
The text in the TextInput.
*/
QString QSGTextInput::text() const
{
Q_D(const QSGTextInput);
return d->control->text();
}
void QSGTextInput::setText(const QString &s)
{
Q_D(QSGTextInput);
if(s == text())
return;
d->control->setText(s);
}
/*!
\qmlproperty string QtQuick2::TextInput::font.family
Sets the family name of the font.
The family name is case insensitive and may optionally include a foundry name, e.g. "Helvetica [Cronyx]".
If the family is available from more than one foundry and the foundry isn't specified, an arbitrary foundry is chosen.
If the family isn't available a family will be set using the font matching algorithm.
*/
/*!
\qmlproperty bool QtQuick2::TextInput::font.bold
Sets whether the font weight is bold.
*/
/*!
\qmlproperty enumeration QtQuick2::TextInput::font.weight
Sets the font's weight.
The weight can be one of:
\list
\o Font.Light
\o Font.Normal - the default
\o Font.DemiBold
\o Font.Bold
\o Font.Black
\endlist
\qml
TextInput { text: "Hello"; font.weight: Font.DemiBold }
\endqml
*/
/*!
\qmlproperty bool QtQuick2::TextInput::font.italic
Sets whether the font has an italic style.
*/
/*!
\qmlproperty bool QtQuick2::TextInput::font.underline
Sets whether the text is underlined.
*/
/*!
\qmlproperty bool QtQuick2::TextInput::font.strikeout
Sets whether the font has a strikeout style.
*/
/*!
\qmlproperty real QtQuick2::TextInput::font.pointSize
Sets the font size in points. The point size must be greater than zero.
*/
/*!
\qmlproperty int QtQuick2::TextInput::font.pixelSize
Sets the font size in pixels.
Using this function makes the font device dependent.
Use \c pointSize to set the size of the font in a device independent manner.
*/
/*!
\qmlproperty real QtQuick2::TextInput::font.letterSpacing
Sets the letter spacing for the font.
Letter spacing changes the default spacing between individual letters in the font.
A positive value increases the letter spacing by the corresponding pixels; a negative value decreases the spacing.
*/
/*!
\qmlproperty real QtQuick2::TextInput::font.wordSpacing
Sets the word spacing for the font.
Word spacing changes the default spacing between individual words.
A positive value increases the word spacing by a corresponding amount of pixels,
while a negative value decreases the inter-word spacing accordingly.
*/
/*!
\qmlproperty enumeration QtQuick2::TextInput::font.capitalization
Sets the capitalization for the text.
\list
\o Font.MixedCase - This is the normal text rendering option where no capitalization change is applied.
\o Font.AllUppercase - This alters the text to be rendered in all uppercase type.
\o Font.AllLowercase - This alters the text to be rendered in all lowercase type.
\o Font.SmallCaps - This alters the text to be rendered in small-caps type.
\o Font.Capitalize - This alters the text to be rendered with the first character of each word as an uppercase character.
\endlist
\qml
TextInput { text: "Hello"; font.capitalization: Font.AllLowercase }
\endqml
*/
QFont QSGTextInput::font() const
{
Q_D(const QSGTextInput);
return d->sourceFont;
}
void QSGTextInput::setFont(const QFont &font)
{
Q_D(QSGTextInput);
if (d->sourceFont == font)
return;
d->sourceFont = font;
QFont oldFont = d->font;
d->font = font;
if (d->font.pointSizeF() != -1) {
// 0.5pt resolution
qreal size = qRound(d->font.pointSizeF()*2.0);
d->font.setPointSizeF(size/2.0);
}
if (oldFont != d->font) {
d->control->setFont(d->font);
updateSize();
updateCursorRectangle();
if(d->cursorItem){
d->cursorItem->setHeight(QFontMetrics(d->font).height());
}
}
emit fontChanged(d->sourceFont);
}
/*!
\qmlproperty color QtQuick2::TextInput::color
The text color.
*/
QColor QSGTextInput::color() const
{
Q_D(const QSGTextInput);
return d->color;
}
void QSGTextInput::setColor(const QColor &c)
{
Q_D(QSGTextInput);
if (c != d->color) {
d->color = c;
update();
emit colorChanged(c);
}
}
/*!
\qmlproperty color QtQuick2::TextInput::selectionColor
The text highlight color, used behind selections.
*/
QColor QSGTextInput::selectionColor() const
{
Q_D(const QSGTextInput);
return d->selectionColor;
}
void QSGTextInput::setSelectionColor(const QColor &color)
{
Q_D(QSGTextInput);
if (d->selectionColor == color)
return;
d->selectionColor = color;
QPalette p = d->control->palette();
p.setColor(QPalette::Highlight, d->selectionColor);
d->control->setPalette(p);
if (d->control->hasSelectedText())
update();
emit selectionColorChanged(color);
}
/*!
\qmlproperty color QtQuick2::TextInput::selectedTextColor
The highlighted text color, used in selections.
*/
QColor QSGTextInput::selectedTextColor() const
{
Q_D(const QSGTextInput);
return d->selectedTextColor;
}
void QSGTextInput::setSelectedTextColor(const QColor &color)
{
Q_D(QSGTextInput);
if (d->selectedTextColor == color)
return;
d->selectedTextColor = color;
QPalette p = d->control->palette();
p.setColor(QPalette::HighlightedText, d->selectedTextColor);
d->control->setPalette(p);
if (d->control->hasSelectedText())
update();
emit selectedTextColorChanged(color);
}
/*!
\qmlproperty enumeration QtQuick2::TextInput::horizontalAlignment
\qmlproperty enumeration QtQuick2::TextInput::effectiveHorizontalAlignment
Sets the horizontal alignment of the text within the TextInput item's
width and height. By default, the text alignment follows the natural alignment
of the text, for example text that is read from left to right will be aligned to
the left.
TextInput does not have vertical alignment, as the natural height is
exactly the height of the single line of text. If you set the height
manually to something larger, TextInput will always be top aligned
vertically. You can use anchors to align it however you want within
another item.
The valid values for \c horizontalAlignment are \c TextInput.AlignLeft, \c TextInput.AlignRight and
\c TextInput.AlignHCenter.
When using the attached property LayoutMirroring::enabled to mirror application
layouts, the horizontal alignment of text will also be mirrored. However, the property
\c horizontalAlignment will remain unchanged. To query the effective horizontal alignment
of TextInput, use the read-only property \c effectiveHorizontalAlignment.
*/
QSGTextInput::HAlignment QSGTextInput::hAlign() const
{
Q_D(const QSGTextInput);
return d->hAlign;
}
void QSGTextInput::setHAlign(HAlignment align)
{
Q_D(QSGTextInput);
bool forceAlign = d->hAlignImplicit && d->effectiveLayoutMirror;
d->hAlignImplicit = false;
if (d->setHAlign(align, forceAlign) && isComponentComplete()) {
updateCursorRectangle();
}
}
void QSGTextInput::resetHAlign()
{
Q_D(QSGTextInput);
d->hAlignImplicit = true;
if (d->determineHorizontalAlignment() && isComponentComplete()) {
updateCursorRectangle();
}
}
QSGTextInput::HAlignment QSGTextInput::effectiveHAlign() const
{
Q_D(const QSGTextInput);
QSGTextInput::HAlignment effectiveAlignment = d->hAlign;
if (!d->hAlignImplicit && d->effectiveLayoutMirror) {
switch (d->hAlign) {
case QSGTextInput::AlignLeft:
effectiveAlignment = QSGTextInput::AlignRight;
break;
case QSGTextInput::AlignRight:
effectiveAlignment = QSGTextInput::AlignLeft;
break;
default:
break;
}
}
return effectiveAlignment;
}
bool QSGTextInputPrivate::setHAlign(QSGTextInput::HAlignment alignment, bool forceAlign)
{
Q_Q(QSGTextInput);
if ((hAlign != alignment || forceAlign) && alignment <= QSGTextInput::AlignHCenter) { // justify not supported
QSGTextInput::HAlignment oldEffectiveHAlign = q->effectiveHAlign();
hAlign = alignment;
emit q->horizontalAlignmentChanged(alignment);
if (oldEffectiveHAlign != q->effectiveHAlign())
emit q->effectiveHorizontalAlignmentChanged();
return true;
}
return false;
}
bool QSGTextInputPrivate::determineHorizontalAlignment()
{
if (hAlignImplicit) {
// if no explicit alignment has been set, follow the natural layout direction of the text
QString text = control->text();
bool isRightToLeft = text.isEmpty() ? QGuiApplication::keyboardInputDirection() == Qt::RightToLeft : text.isRightToLeft();
return setHAlign(isRightToLeft ? QSGTextInput::AlignRight : QSGTextInput::AlignLeft);
}
return false;
}
void QSGTextInputPrivate::mirrorChange()
{
Q_Q(QSGTextInput);
if (q->isComponentComplete()) {
if (!hAlignImplicit && (hAlign == QSGTextInput::AlignRight || hAlign == QSGTextInput::AlignLeft)) {
q->updateCursorRectangle();
emit q->effectiveHorizontalAlignmentChanged();
}
}
}
/*!
\qmlproperty bool QtQuick2::TextInput::readOnly
Sets whether user input can modify the contents of the TextInput.
If readOnly is set to true, then user input will not affect the text
property. Any bindings or attempts to set the text property will still
work.
*/
bool QSGTextInput::isReadOnly() const
{
Q_D(const QSGTextInput);
return d->control->isReadOnly();
}
void QSGTextInput::setReadOnly(bool ro)
{
Q_D(QSGTextInput);
if (d->control->isReadOnly() == ro)
return;
setFlag(QSGItem::ItemAcceptsInputMethod, !ro);
d->control->setReadOnly(ro);
if (!ro)
d->control->setCursorPosition(d->control->end());
emit readOnlyChanged(ro);
}
/*!
\qmlproperty int QtQuick2::TextInput::maximumLength
The maximum permitted length of the text in the TextInput.
If the text is too long, it is truncated at the limit.
By default, this property contains a value of 32767.
*/
int QSGTextInput::maxLength() const
{
Q_D(const QSGTextInput);
return d->control->maxLength();
}
void QSGTextInput::setMaxLength(int ml)
{
Q_D(QSGTextInput);
if (d->control->maxLength() == ml)
return;
d->control->setMaxLength(ml);
emit maximumLengthChanged(ml);
}
/*!
\qmlproperty bool QtQuick2::TextInput::cursorVisible
Set to true when the TextInput shows a cursor.
This property is set and unset when the TextInput gets active focus, so that other
properties can be bound to whether the cursor is currently showing. As it
gets set and unset automatically, when you set the value yourself you must
keep in mind that your value may be overwritten.
It can be set directly in script, for example if a KeyProxy might
forward keys to it and you desire it to look active when this happens
(but without actually giving it active focus).
It should not be set directly on the element, like in the below QML,
as the specified value will be overridden an lost on focus changes.
\code
TextInput {
text: "Text"
cursorVisible: false
}
\endcode
In the above snippet the cursor will still become visible when the
TextInput gains active focus.
*/
bool QSGTextInput::isCursorVisible() const
{
Q_D(const QSGTextInput);
return d->cursorVisible;
}
void QSGTextInput::setCursorVisible(bool on)
{
Q_D(QSGTextInput);
if (d->cursorVisible == on)
return;
d->cursorVisible = on;
d->control->setCursorBlinkPeriod(on ? qApp->styleHints()->cursorFlashTime() : 0);
QRect r = d->control->cursorRect();
if (d->control->inputMask().isEmpty())
updateRect(r);
else
updateRect();
emit cursorVisibleChanged(d->cursorVisible);
}
/*!
\qmlproperty int QtQuick2::TextInput::cursorPosition
The position of the cursor in the TextInput.
*/
int QSGTextInput::cursorPosition() const
{
Q_D(const QSGTextInput);
return d->control->cursor();
}
void QSGTextInput::setCursorPosition(int cp)
{
Q_D(QSGTextInput);
if (cp < 0 || cp > d->control->text().length())
return;
d->control->moveCursor(cp);
}
/*!
Returns a Rect which encompasses the cursor, but which may be larger than is
required. Ignores custom cursor delegates.
*/
QRect QSGTextInput::cursorRectangle() const
{
Q_D(const QSGTextInput);
QRect r = d->control->cursorRect();
// Scroll and make consistent with TextEdit
// QLineControl inexplicably adds 1 to the height and horizontal padding
// for unicode direction markers.
r.adjust(5 - d->hscroll, 0, -4 - d->hscroll, -1);
return r;
}
/*!
\qmlproperty int QtQuick2::TextInput::selectionStart
The cursor position before the first character in the current selection.
This property is read-only. To change the selection, use select(start,end),
selectAll(), or selectWord().
\sa selectionEnd, cursorPosition, selectedText
*/
int QSGTextInput::selectionStart() const
{
Q_D(const QSGTextInput);
return d->lastSelectionStart;
}
/*!
\qmlproperty int QtQuick2::TextInput::selectionEnd
The cursor position after the last character in the current selection.
This property is read-only. To change the selection, use select(start,end),
selectAll(), or selectWord().
\sa selectionStart, cursorPosition, selectedText
*/
int QSGTextInput::selectionEnd() const
{
Q_D(const QSGTextInput);
return d->lastSelectionEnd;
}
/*!
\qmlmethod void QtQuick2::TextInput::select(int start, int end)
Causes the text from \a start to \a end to be selected.
If either start or end is out of range, the selection is not changed.
After calling this, selectionStart will become the lesser
and selectionEnd will become the greater (regardless of the order passed
to this method).
\sa selectionStart, selectionEnd
*/
void QSGTextInput::select(int start, int end)
{
Q_D(QSGTextInput);
if (start < 0 || end < 0 || start > d->control->text().length() || end > d->control->text().length())
return;
d->control->setSelection(start, end-start);
}
/*!
\qmlproperty string QtQuick2::TextInput::selectedText
This read-only property provides the text currently selected in the
text input.
It is equivalent to the following snippet, but is faster and easier
to use.
\js
myTextInput.text.toString().substring(myTextInput.selectionStart,
myTextInput.selectionEnd);
\endjs
*/
QString QSGTextInput::selectedText() const
{
Q_D(const QSGTextInput);
return d->control->selectedText();
}
/*!
\qmlproperty bool QtQuick2::TextInput::activeFocusOnPress
Whether the TextInput should gain active focus on a mouse press. By default this is
set to true.
*/
bool QSGTextInput::focusOnPress() const
{
Q_D(const QSGTextInput);
return d->focusOnPress;
}
void QSGTextInput::setFocusOnPress(bool b)
{
Q_D(QSGTextInput);
if (d->focusOnPress == b)
return;
d->focusOnPress = b;
emit activeFocusOnPressChanged(d->focusOnPress);
}
/*!
\qmlproperty bool QtQuick2::TextInput::autoScroll
Whether the TextInput should scroll when the text is longer than the width. By default this is
set to true.
*/
bool QSGTextInput::autoScroll() const
{
Q_D(const QSGTextInput);
return d->autoScroll;
}
void QSGTextInput::setAutoScroll(bool b)
{
Q_D(QSGTextInput);
if (d->autoScroll == b)
return;
d->autoScroll = b;
//We need to repaint so that the scrolling is taking into account.
updateSize(true);
updateCursorRectangle();
emit autoScrollChanged(d->autoScroll);
}
#ifndef QT_NO_VALIDATOR
/*!
\qmlclass IntValidator QIntValidator
\inqmlmodule QtQuick 2
\ingroup qml-basic-visual-elements
This element provides a validator for integer values.
IntValidator uses the \l {QLocale::setDefault()}{default locale} to interpret the number and
will accept locale specific digits, group separators, and positive and negative signs. In
addition, IntValidator is always guaranteed to accept a number formatted according to the "C"
locale.
*/
/*!
\qmlproperty int QtQuick2::IntValidator::top
This property holds the validator's highest acceptable value.
By default, this property's value is derived from the highest signed integer available (typically 2147483647).
*/
/*!
\qmlproperty int QtQuick2::IntValidator::bottom
This property holds the validator's lowest acceptable value.
By default, this property's value is derived from the lowest signed integer available (typically -2147483647).
*/
/*!
\qmlclass DoubleValidator QDoubleValidator
\inqmlmodule QtQuick 2
\ingroup qml-basic-visual-elements
This element provides a validator for non-integer numbers.
*/
/*!
\qmlproperty real QtQuick2::DoubleValidator::top
This property holds the validator's maximum acceptable value.
By default, this property contains a value of infinity.
*/
/*!
\qmlproperty real QtQuick2::DoubleValidator::bottom
This property holds the validator's minimum acceptable value.
By default, this property contains a value of -infinity.
*/
/*!
\qmlproperty int QtQuick2::DoubleValidator::decimals
This property holds the validator's maximum number of digits after the decimal point.
By default, this property contains a value of 1000.
*/
/*!
\qmlproperty enumeration QtQuick2::DoubleValidator::notation
This property holds the notation of how a string can describe a number.
The possible values for this property are:
\list
\o DoubleValidator.StandardNotation
\o DoubleValidator.ScientificNotation (default)
\endlist
If this property is set to DoubleValidator.ScientificNotation, the written number may have an exponent part (e.g. 1.5E-2).
*/
/*!
\qmlclass RegExpValidator QRegExpValidator
\inqmlmodule QtQuick 2
\ingroup qml-basic-visual-elements
This element provides a validator, which counts as valid any string which
matches a specified regular expression.
*/
/*!
\qmlproperty regExp QtQuick2::RegExpValidator::regExp
This property holds the regular expression used for validation.
Note that this property should be a regular expression in JS syntax, e.g /a/ for the regular expression
matching "a".
By default, this property contains a regular expression with the pattern .* that matches any string.
*/
/*!
\qmlproperty Validator QtQuick2::TextInput::validator
Allows you to set a validator on the TextInput. When a validator is set
the TextInput will only accept input which leaves the text property in
an acceptable or intermediate state. The accepted signal will only be sent
if the text is in an acceptable state when enter is pressed.
Currently supported validators are IntValidator, DoubleValidator and
RegExpValidator. An example of using validators is shown below, which allows
input of integers between 11 and 31 into the text input:
\code
import QtQuick 1.0
TextInput{
validator: IntValidator{bottom: 11; top: 31;}
focus: true
}
\endcode
\sa acceptableInput, inputMask
*/
QValidator* QSGTextInput::validator() const
{
Q_D(const QSGTextInput);
//###const cast isn't good, but needed for property system?
return const_cast<QValidator*>(d->control->validator());
}
void QSGTextInput::setValidator(QValidator* v)
{
Q_D(QSGTextInput);
if (d->control->validator() == v)
return;
d->control->setValidator(v);
if(!d->control->hasAcceptableInput()){
d->oldValidity = false;
emit acceptableInputChanged();
}
emit validatorChanged();
}
#endif // QT_NO_VALIDATOR
/*!
\qmlproperty string QtQuick2::TextInput::inputMask
Allows you to set an input mask on the TextInput, restricting the allowable
text inputs. See QLineEdit::inputMask for further details, as the exact
same mask strings are used by TextInput.
\sa acceptableInput, validator
*/
QString QSGTextInput::inputMask() const
{
Q_D(const QSGTextInput);
return d->control->inputMask();
}
void QSGTextInput::setInputMask(const QString &im)
{
Q_D(QSGTextInput);
if (d->control->inputMask() == im)
return;
d->control->setInputMask(im);
emit inputMaskChanged(d->control->inputMask());
}
/*!
\qmlproperty bool QtQuick2::TextInput::acceptableInput
This property is always true unless a validator or input mask has been set.
If a validator or input mask has been set, this property will only be true
if the current text is acceptable to the validator or input mask as a final
string (not as an intermediate string).
*/
bool QSGTextInput::hasAcceptableInput() const
{
Q_D(const QSGTextInput);
return d->control->hasAcceptableInput();
}
/*!
\qmlsignal QtQuick2::TextInput::onAccepted()
This handler is called when the Return or Enter key is pressed.
Note that if there is a \l validator or \l inputMask set on the text
input, the handler will only be emitted if the input is in an acceptable
state.
*/
void QSGTextInputPrivate::updateInputMethodHints()
{
Q_Q(QSGTextInput);
Qt::InputMethodHints hints = inputMethodHints;
uint echo = control->echoMode();
if (echo == QSGTextInput::Password || echo == QSGTextInput::NoEcho)
hints |= Qt::ImhHiddenText;
else if (echo == QSGTextInput::PasswordEchoOnEdit)
hints &= ~Qt::ImhHiddenText;
if (echo != QSGTextInput::Normal)
hints |= (Qt::ImhNoAutoUppercase | Qt::ImhNoPredictiveText);
q->setInputMethodHints(hints);
}
/*!
\qmlproperty enumeration QtQuick2::TextInput::echoMode
Specifies how the text should be displayed in the TextInput.
\list
\o TextInput.Normal - Displays the text as it is. (Default)
\o TextInput.Password - Displays asterixes instead of characters.
\o TextInput.NoEcho - Displays nothing.
\o TextInput.PasswordEchoOnEdit - Displays characters as they are entered
while editing, otherwise displays asterisks.
\endlist
*/
QSGTextInput::EchoMode QSGTextInput::echoMode() const
{
Q_D(const QSGTextInput);
return (QSGTextInput::EchoMode)d->control->echoMode();
}
void QSGTextInput::setEchoMode(QSGTextInput::EchoMode echo)
{
Q_D(QSGTextInput);
if (echoMode() == echo)
return;
d->control->setEchoMode((QLineControl::EchoMode)echo);
d->updateInputMethodHints();
q_textChanged();
emit echoModeChanged(echoMode());
}
Qt::InputMethodHints QSGTextInput::imHints() const
{
Q_D(const QSGTextInput);
return d->inputMethodHints;
}
void QSGTextInput::setIMHints(Qt::InputMethodHints hints)
{
Q_D(QSGTextInput);
if (d->inputMethodHints == hints)
return;
d->inputMethodHints = hints;
d->updateInputMethodHints();
}
/*!
\qmlproperty Component QtQuick2::TextInput::cursorDelegate
The delegate for the cursor in the TextInput.
If you set a cursorDelegate for a TextInput, this delegate will be used for
drawing the cursor instead of the standard cursor. An instance of the
delegate will be created and managed by the TextInput when a cursor is
needed, and the x property of delegate instance will be set so as
to be one pixel before the top left of the current character.
Note that the root item of the delegate component must be a QDeclarativeItem or
QDeclarativeItem derived item.
*/
QDeclarativeComponent* QSGTextInput::cursorDelegate() const
{
Q_D(const QSGTextInput);
return d->cursorComponent;
}
void QSGTextInput::setCursorDelegate(QDeclarativeComponent* c)
{
Q_D(QSGTextInput);
if (d->cursorComponent == c)
return;
d->cursorComponent = c;
if(!c){
//note that the components are owned by something else
delete d->cursorItem;
}else{
d->startCreatingCursor();
}
emit cursorDelegateChanged();
}
void QSGTextInputPrivate::startCreatingCursor()
{
Q_Q(QSGTextInput);
if(cursorComponent->isReady()){
q->createCursor();
}else if(cursorComponent->isLoading()){
q->connect(cursorComponent, SIGNAL(statusChanged(int)),
q, SLOT(createCursor()));
}else {//isError
qmlInfo(q, cursorComponent->errors()) << QSGTextInput::tr("Could not load cursor delegate");
}
}
void QSGTextInput::createCursor()
{
Q_D(QSGTextInput);
if(d->cursorComponent->isError()){
qmlInfo(this, d->cursorComponent->errors()) << tr("Could not load cursor delegate");
return;
}
if(!d->cursorComponent->isReady())
return;
if(d->cursorItem)
delete d->cursorItem;
d->cursorItem = qobject_cast<QSGItem*>(d->cursorComponent->create());
if(!d->cursorItem){
qmlInfo(this, d->cursorComponent->errors()) << tr("Could not instantiate cursor delegate");
return;
}
QDeclarative_setParent_noEvent(d->cursorItem, this);
d->cursorItem->setParentItem(this);
d->cursorItem->setX(d->control->cursorToX());
d->cursorItem->setHeight(d->control->height()-1); // -1 to counter QLineControl's +1 which is not consistent with Text.
}
/*!
\qmlmethod rect QtQuick2::TextInput::positionToRectangle(int pos)
This function takes a character position and returns the rectangle that the
cursor would occupy, if it was placed at that character position.
This is similar to setting the cursorPosition, and then querying the cursor
rectangle, but the cursorPosition is not changed.
*/
QRectF QSGTextInput::positionToRectangle(int pos) const
{
Q_D(const QSGTextInput);
if (pos > d->control->cursorPosition())
pos += d->control->preeditAreaText().length();
return QRectF(d->control->cursorToX(pos)-d->hscroll,
0.0,