• Andrew den Exter's avatar
    [videotexturebackend] Use persistent bindings of graphics buffers to texture... · 98046c0f
    Andrew den Exter authored
    [videotexturebackend] Use persistent bindings of graphics buffers to texture ids. Contributes to JB#49430
    
    Binding an EGL image to a texture ID can be expensive on some hardware.
    So rather than using a single texture ID and changing the buffer it's
    bound to on every update create a texture ID for each buffer and re-use
    those as the buffers are recycled by the pipeline.
    
    This requires more direct access to the gstreamer buffers in order to
    associate an id to a buffer.
    98046c0f
Name
Last commit
Last update
rpm Loading commit data...
src Loading commit data...
nemo-qtmultimedia-plugins.pro Loading commit data...